RPG PAPER MAKER Game Engine Hands-On

Hoje estamos verificando o RPG Paper Maker, um motor de jogo muito nicho, fonte disponível para Windows, Mac e Linux, usado para criar jogos no estilo RPG. Nenhuma habilidade de programação é necessária e o fabricante de papel RPG contém todas as ferramentas necessárias para criar um jogo estilo JRPG de sucesso. Links: https://gamefromscratch.com/rpg-paper-maker-hands-on/ ————————- ————————————————– ————————— *Suporte*: https://www.patreon.com/gamefromscratch *GameDev News*: https:/ /gamefromscratch.com *Tutoriais GameDev*: https://devga.me *Discord*: https://discord.com/invite/R7tUVbD *Twitter*: https://twitter.com/gamefromscratch —— ————————————————– ————————————————– –


33 thoughts on “RPG PAPER MAKER Game Engine Hands-On

  1. Links:



    Support : https://www.patreon.com/gamefromscratch

    GameDev News : https://gamefromscratch.com

    GameDev Tutorials : https://devga.me

    Discord : https://discord.com/invite/R7tUVbD

    Twitter : https://twitter.com/gamefromscratch


  2. For those who never heard an for those who wanna share it.

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  3. How is this compared to SMILE GAME BUILDER? Other than the art style, obviously… I know SGB features full 3D while RPG Paper Maker use… well, 3d paper style… But other than that, which one is better?

  4. RPG Maker MV/MZ has a 3D plugin MV3D/MZ3D that can basically do everything this engine can do with note tags and heavy documentation to read through so it’s nice to have an engine built just for this paper mario style that makes it easy. It looks like a great way to get into 3d as a pixel artist with only very basic 3d modeling skills.

  5. What a niche and cool game maker! I'm glad you made this video covering it; have you seen anything else like it? Like you said collision seems a bit wonky, and it would be nice to have smoother cameras, and even dynamic environment lighting for weather and time of day changes.

  6. Flat, 2D graphics that always face you are called "Billboard images" or "sprites". These are commonly used in 3D games for 3D objects like trees that are far away to speed things up (they change into 3D objects as they get closer).

  7. I suspect the "source available" thing comes from using Qt if they are indeed using Qt as you say. Up front, Qt looks like any other open-source tool for dev work. And, if you've never been burned by the LGPL before, you might not notice its limitations until it is too late. Many parts of Qt are LGPL while other parts are GPL. It is the LGPL parts that force you into "source available" mode when you may not have been intending open up any source. You have the option to commercially license instead, but you have declare that up front and the cost is rather insane for startup work. I learned all this the hard way when I built a test game with Qt Quick targeting Ubuntu Touch but then hit all the LGPL stuff when reaching for a final build. I was so annoyed I dumped the project and rebuilt the game in Flutter and Pogo (which was another first-time test and offered a better game loop [not great, just better] than Qt Quick anyhow) and released it on Android instead. If my project had been bigger, like RPG Paper Maker, I don't know what I would have done.

  8. I'm kind of curious what can be done here that can't be done with the RM3D plugin in RPG Maker MV/MZ. I guess off the top of my head, this engine would theoretically have better handling of its 3d assets (and being able to select sprite resolution natively sounds pretty good) but I wonder what else it's got.

  9. @Gamefromscratch Love your stuff.
    A hands-on usage of ORK in recent Unity versions would be fantastic.
    Enjoy the way you never share the minutia and unimportant details with complex tools

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