Lua Game Engines

Esta é uma lista de mecanismos de jogos ativamente em desenvolvimento que usam a linguagem de programação Lua para criar scripts de lógica de jogos. Ao contrário das listas anteriores de C# e C++, esta inclui mecanismos de jogos 2D e 3D. Links: http: //


39 thoughts on “Lua Game Engines

  1. Corona is now Solar2D and its completely free, easy and awesome. It's a charm to do über-casual mobile games and it's so easy that you feel motivated to experiment with other formats. Great for anything 2D! 👍🏼

  2. Hi! I'm a beginner programmer and I make games on Roblox which uses a slightly modified version of Lua called Roblox Lua
    and I've decided to try out Lua on it's own. I've learned that Python is very similar to Lua so I might try to learn Python as well
    So I've been wondering what Lua game engines are out there and you told me with this video so thank you for that! 😀

  3. guys im gona be 100% honest LUA for ROBLOX is great its extremelly powerful and very easy to use and you even have a ton of free models and forums I love ROBLOX studio its xtremely ez to use too but the thing is ROBLOX takes 75.5% of your game"s earnings so its your choice

  4. Anyone hoping to make money with Roblox, see this:
    And be aware of that when deciding whether it's worth taking the time to learn it. Otherwise, you can invest time, and find that it was a waste of time because of how they'll rip you off.

    Some young developers probably learn Roblox as a hobby (not paying attention to the economics at first), and then have a lot of time and work invested in it by the time they realise how much they get ripped off, and realise that they have the ability to make a commercially successful game, but might be reluctant to learn a new engine and start from scratch (or might not have time to).

    And many might not realise that they had the ability to be commercially successful due to being ripped off by Roblox.

    For this reason, I would not recommend it for hobbyists (or anyone), unless, maybe, if they're really sure that they NEVER want to make a commercial game (and happy to make money for Roblox, but not for themselves). And children can't be expected to know that, so I wouldn't recommend it for them.

  5. FiveM is all .lua also since you mentioned roblox that’s what make me want to learn more about lua and making game after making a awesome GTA RP server with lua

  6. I can expand the desciption for Roblox Studio. Roblox is a platform where you can play user generated games made by developers using Roblox Studio. Roblox Studio is basically the engine you have to use to publish your games on Roblox. Roblox has an in-game currently known as Robux, and that is what you will earn if someone in your game buys an in-game product which will also cost Robux. There is a thing known as DevEx (Developer Exchange) where if you meet all of the requirements of DevEx, you can exchange your Robux into real life money. As I'm writing this, you get 0.35% for every Robuck you exchange, so you earn 350 USD if you exchange 100,000 Robux. Also, Roblox uses a modified version of Lua known as Roblox Lua. Don't worry, they keep the core components of Lua, and it's easy to learn. Also, the fee for earning Robux is that whenever someone buys a product in your game, normally you'd get 70% of the Robux because of the 30% fee. The fee might change in the future (same thing with DevEx), the fee might vary depending on your scenario. Another thing is that a lot of stuff is already done for you like collisions, simulations, physics, all of that stuff.

  7. Business Opportunity in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”

    It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.


    I detailed everything in my YouTube video. Here is the link:


    It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.

    You may contact me at:

    Thanks and God bless!

    The Ruvol Inventor

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