Fazer uma tela de carregamento DIVERTIDA é DIFÍCIL! | Zoo Strikers Devlog 7 (3D Platformer)

Na verdade não, mas é um bom título hehe. Zoo Strikers é um jogo de plataforma 3D com tiro e multijogador! Feito em Unity com fusão! O próximo devlog será um GRANDE episódio de recuperação, já que houve muito tempo entre este devlog e o último! Será estruturado muito mais como um vídeo de desenvolvimento GMTK onde mostro onde estávamos e como chegamos aqui, muito menos como passar pelo processo de desenvolvimento comigo em ‘tempo real’! Espero que não demore um ano para fazê-lo! Tenha um ótimo dia, meus chefes de unidade! Bigs Hops: https://twitter.com/chriswade__ Big Hops Steam (lista de desejos!): https://store.steampowered.com/app/1221480/Big_Hops/ LOD Tutorial: https://www.youtube.com/ watch?v=1JRAPSStZ1w&ab_channel=KetraGames URP Blur Shader: https://www.youtube.com/watch?v=NLgrHFCF3oU&ab_channel=Zii Siga-me no Twitter para mais coisas de registro de desenvolvimento de jogos: https://twitter.com/MikMikEternity Siga Alex no Twitter: https://twitter.com/_AlexAcedo_ 0:00 Introdução 0:23 Onde estivemos 1:14 Projetando a tela de carregamento 3:00 Implementando a tela de carregamento no Unity 3:23 MÚSICA da tela de carregamento! 4:19 Otimizando as animações e LODS! 5:49 Teste de LODS concluído 6:16 Atualizações de movimento 7:18 O movimento mais insano que você já viu! 8:02 Tela de Fim da Partida!! 9:34 URP Blur Shader (Shader Graph) 10:04 Polybrush Update (Você pode pular esta parte) 10:53 Considerações finais + GRANDE pergunta para VOCÊ! #Devlog #IndieDev #zoostrikers #IndieGame #Multiplayer #3dplatformer #platformer #GameDevelopment #Unity #Unity3D #MadeWithUnity #dev #log
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WOW! Thank you all for 10, 000 Subscribers!!!! What the heck!? For the 10, 000 subscriber special I will show you all how to eat a really big pizza!!!
10:49 what po!n did you wanna hide from us??!
The ledge jump is so clean, what resources did you use to create it? I’d love to try and implement it in my game
I feel like, if you want players to hear more of the song, I suggest instead of loading automatically, have a button to load it, so players can hear more of it, or just skip the loading, or when its done.
If would be interesting if the winners could choose the punishment for the loosers
I am actually really excited for this to play w my bros.
YOU HID WHAT IN ZOO STRIKERS
You should make it so players can change the menu/loading screen music
Bro who are you @Vimlark ? I mean both of your games feature blue monkeys
Love the idea of the “humilimations” btw that should be the name.
You could make so the loser is thinking of doing it
Im crying, the victory screen humiliation sounds revolutionary. I need to add that to a multiplayer game someday.
I'm gonna ask for the impossible.
Add a wall grab, like when you jump or glide towards a wall and hold a key you just grab to the wall, and jumping would thrust you back quite a bit. No items would be used while grabbing, but I feel like it would make for a great final touch to the moveset.
Anyways great devlog, no idea how you got a narrator that good by the way holy-
The tunnel loading gives me summer wars and Digimon the movie vibe
A ledge jump? You mean a vault?
Love what you did with that loading screen.
This game looks like it could be AAA, but with an indie soul
The victory screen is literally my dream
1:03 This hits hard, it is honestly nostalgic, he is watching us from the finish line 🙂
In the loading screen you should add your friends flying through with varying animations based on if their online or not.
please tell me this will be on xbox!!!
Hilariously awesome devlog as always! 😂 I think it’d be dope to see more about how you setup “actions” for your character controller!