Tutorial de plataformas móveis para Clickteam Fusion!

Aprenda a simplesmente adicionar plataformas móveis nas quais seu jogador pode pular e andar. Eles se movem verticalmente e horizontalmente. Nenhuma programação necessária com a beleza da fusão. -=Links=- www.clickteam.com – Obtenha o Fusion! https://discord.gg/g9UqQPW – Meu discord www.incompetech.com – Incrível música isenta de royalties www.inkscape.org – Software SVG grátis zentacoproductions@gmail.com – Entre em contato comigo Se você gostaria de ter seus bugs corrigidos em um video enviarei o arquivo mfa junto com uma explicação do problema para o meu endereço de e-mail listado acima. –Music Attribution– “Perspectives” Kevin MacLeod (incompetech.com) Licenciado sob Creative Commons: Por Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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For me, the horizontal platform works fine, but the vertical one has a issue: the character stays on the platform if it moves down, but if it moves up, the character falls through it. How to fix it?
Im making a game where im shooting a vector object because i wanted to use 360 degree angle instead of 32 directions, but i cant "bounce" the vector object. Is there anyway i can do this?
Thanks for the help, I’ve been working on something. Thumbs up
for me it completely ignores all these events, I am driving fuckin insane
How about circle movement?
It works for me that the platforms move, but the player falls on the vertical platform
You can always get a path movement for the horizontal moving platform, also you could use a overlapping a active object if triggered set the player’s y position relative to above the active object
I've been messing with clickteam for a while now, and my go to question always is "can I cause a problem?"
It does not work 🙁
Thanks for all toturials !
Good tutorial!
How you do that bro moving the player without a code on event editor?
My character just bounces up and down a few times before falling straight through the platform. I don't know how to fix this
Hey, im having an issue regarding "Xspeed" i can not find it anywhere and its starting to annoy me is this a common issue?
Hi I need help regarding to the active object
When the character has no animations, object overlaps a jump through platform is working…
But when I insert some animations the character is fall inside of the active object platform…
Ive tried so many time… because I need some movement
I cannot use the backdrop cuz is not moving
MMF2 VER. 2.5
Amazing tutorial dude!! I just have one question: does this method also work with Path movement?
Im currently creating a prototype and we need alot of moving platforms which would be hell to code manually each time..
My character can stand on the platform, but if i add your code (that he should follow the X coordinates of the platform), he just slides to the end of the platform and falls off.
its not working the player wont stand on it at all
how about platforms that move in circles?
Inertia can be added? i mean when i jump thoug the movin platform i stop in mind air to how can i make it to use platforms to jump larger distances
Didnt work for me, just fazes through the background object.
Thank you! :))
Great VIDEO! Thanks for help 😀
how to do sideways mister
Ive followed your other tutorials on simple platforming so i already have the collision testing with backdrops and that works fine (i dont fall through) so now I'm trying to also add moving platforms to the game and im following you exactly like i have been but i keep falling through the new active platform object (that i created as the video instructed) when i test this out